*DEAD* Selink : Ìåíÿþ îðóæèÿ*DEAD* Selink : Ìåíÿþ îðóæèÿ 1000101Dumba connected. *DEAD* Selink : Ìåíÿþ îðóæèÿ *DEAD* Selink : Ìåíÿþ îðóæèÿ Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Povidlo :3 : !shop Scoring will not start until both teams have players. `18 connected. -Ñåð¸ãà- : Scoring will not start until both teams have players. Scoring will not start until both teams have players. -Ñåð¸ãà- : !shop Scoring will not start until both teams have players. *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Selink : Ìåíÿþ îðóæèå [Sound]S_StartSound(): Failed to load sound 'voiceadverts\gladiator.mp3'. Can't create mixer. *DEAD* 1000101Dumba : rtv Povidlo :3 : rtv *DEAD* 1000101Dumba : go rtv *DEAD* Selink : Ìåíÿþ îðóæèå¸ Povidlo :3 : rtv all *DEAD* Selink : Ìåíÿþ îðóæèå¸ *DEAD* cyberpunk : rtv *DEAD* †Berry† : 9 min LPL -Ñåð¸ãà- : 9 ìèíóò íå íàäî ðòâ *DEAD* Apple Squeezy : òû çàøåë íà ñåðâ ïðîñòî ïî ñïàìèòü ? *DEAD* Selink : Ìåíÿþ îðóæèå Povidlo :3 : ïðîäàþ â ðàáñòâî øêîëüíèêîâ *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* †Berry† : Mexanuk#1[Blue] [WH]: Cåáÿ ÷òî ëè? *DEAD* 1000101Dumba : çà ñêîëüêî ïðîäàåø *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Selink : Ìåíÿþ îðóæèå Povidlo :3 : 1 øêîëüíèê 1 íîæ Scoring will not start until both teams have players. *DEAD* †Berry† : *DEAD* 1000101Dumba : ãî *DEAD* Selink : Ìåíÿþ îðóæèå -Ñåð¸ãà- : ëó÷øå óæ øêîëüíèöó *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Selink : Ìåíÿþ îðóæèå Povidlo :3 : òåáå ñåðåãà òîëüêî 1-âî êëàññíèöó äàì `18 connected. -Ñåð¸ãà- : ñìåøíî Scoring will not start until both teams have players. Scoring will not start until both teams have players. *DEAD* Selink : Ìåíÿþ îðóæèå Scoring will not start until both teams have players. Scoring will not start until both teams have players. Povidlo :3 : ÿ à è íå øóòèë *DEAD* Selink : Ìåíÿþ îðóæèå Mexanuk#1[Blue] [WH]: !medic `18 connected. *DEAD* 1000101Dumba : ãî ïàâèäëî ÿ õî÷ó ðàáà øêîëüíèêà çà íîæ *DEAD* Selink : Ìåíÿþ îðóæèå Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Player: Ghost - Damage Given ------------------------- Player: Ghost - Damage Taken ------------------------- Damage Taken from "World" - 568 in 4 hits Unknown command: spec_scoreboard 0: Reinitialized 2 predictable entities *DEAD* Selink : Ìåíÿþ îðóæèå Tried to look up command say as if it were a variable. *DEAD* Ghost : çàåáàë ôëóäèòü LIMBO connected. *DEAD* Selink : Ìåíÿþ îðóæèå -Ñåð¸ãà- : + Mexanuk#1[Blue] [WH]: ñóêà! *DEAD* {the beatles}__Lavip_ls : rtv Scoring will not start until both teams have players. Scoring will not start until both teams have players. Mexanuk#1[Blue] [WH]: ÊÒÎ ÑÂÈÍÜÞ ÂÇßË Scoring will not start until both teams have players. *DEAD* Selink : Ìåíÿþ îðóæèå Tried to look up command say as if it were a variable. *DEAD* Ghost : ÿ *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Selink : Ìåíÿþ îðóæèå (((((((PrObLeM)))))) connected. *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Selink : Ìåíÿþ îðóæèå Tried to look up command say as if it were a variable. *DEAD* Ghost : voteban Mexanuk#1[Blue] [WH]: íó ïèçäà!ý *DEAD* Apple Squeezy : åáëàí Scoring will not start until both teams have players. Mexanuk#1[Blue] [WH]: !gut *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Apple Squeezy : õâà ôëóäèòü *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Selink : Ìåíÿþ îðóæèå Tried to look up command say as if it were a variable. *DEAD* Ghost : ÿ íå þçàë ñâèíüþ *DEAD* Selink : Ìåíÿþ îðóæèå Scoring will not start until both teams have players. Tried to look up command say as if it were a variable. *DEAD* Ghost : ÿ ñàì ïðèøåë *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Selink : Ìåíÿþ îðóæèå Scoring will not start until both teams have players. *DEAD* [VIP][X]omo4ka ;* : !rs *DEAD* -Ñåð¸ãà- : !rs *DEAD* Selink : Ìåíÿþ îðóæèå Tried to look up command say as if it were a variable. *DEAD* Ghost : è òàì åå íåò Scoring will not start until both teams have players. *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Selink : Ìåíÿþ îðóæèå Scoring will not start until both teams have players. *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Apple Squeezy : voteban *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* -Ñåð¸ãà- : voteban *DEAD* Selink : Ìåíÿþ îðóæèå Tried to look up command say as if it were a variable. *DEAD* Ghost : Ýòî õîìî÷êà âçÿëà ñâèíüþ *DEAD* MAVERICK*** : rtv *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Selink : Ìåíÿþ îðóæèå Unknown command: spec_scoreboard *DEAD* Selink : Ìåíÿþ îðóæèå *DEAD* Selink : Ìåíÿþ îðóæèå Scoring will not start until both teams have players. *DEAD* 1000101Dumba : voteban *DEAD* Povidlo :3 : !rs *DEAD* †Berry† : voteban *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Tried to look up command say as if it were a variable. Àðò¸ìêà connected. *DEAD* Ghost : Selink, ââåäè !rs *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Unknown command: spec_scoreboard *DEAD* MAVERICK*** : voteban *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Scoring will not start until both teams have players. *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Unknown command: spec_scoreboard Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. *DEAD* Selink : ó òâîåé ìàìû ñïèä? ÀÕÀÕÕÀÕÀ ] record MATbl Recording to MATbl.dem... Tried to look up command say as if it were a variable. *DEAD* Ghost : ïèøó äåìêó *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Tried to look up command say as if it were a variable. *DEAD* Ghost : è ñêðèíû äåëàþ Tried to look up command say as if it were a variable. *DEAD* Ghost : è íà ôîðóì *DEAD* Selink : ÄÅËÀÉ ] status hostname: |>--RASSLABYXA.ru--<|_1_Valve MiniGame_SEX [<20ping] version : 1.33.1.0/13310 5654 secure udp/ip : 79.120.114.212:27034 os : Linux type : community dedicated map : mg_minecraft_course_JB_b4 players : 20 humans, 0 bots (50/50 max) (not hibernating) # userid name uniqueid connected ping loss state rate # 160 1 "`18" STEAM_1:1:43028378 02:20 276 0 active 80000 # 163 2 "enl" STEAM_1:0:84525077 00:16 35 43 spawning 80000 # 143 3 "Mr.Kotik" STEAM_1:1:83581765 09:12 30 0 active 80000 # 67 4 "[X]omo4ka ;*" STEAM_1:1:76245053 1:05:15 77 0 active 80000 # 50 5 "Ghost" STEAM_1:0:57590782 2:05:48 74 0 active 80000 # 153 6 "1000101Dumba" STEAM_1:0:58740671 04:49 111 0 active 80000 # 92 7 ">DOMEDIYM58*" STEAM_1:1:58638377 40:28 161 0 active 80000 # 93 8 "Gamersend" STEAM_1:0:83761861 40:11 166 0 active 80000 # 114 9 "Apple Squeezy" STEAM_1:0:52342138 24:14 44 0 active 100000 # 152 10 "Povidlo :3" STEAM_1:1:52866997 04:58 36 0 active 100000 # 146 11 "? ÍållÐrîgr?m ?" STEAM_1:0:40724919 09:01 62 0 active 80000 # 95 12 "MAVERICK***" STEAM_1:1:15534766 37:52 76 0 active 80000 # 150 13 "-Ñåð¸ãà-" STEAM_1:0:68646627 06:07 55 0 active 80000 # 159 14 "LIMBO" STEAM_1:1:72821954 02:26 34 0 active 80000 # 147 15 "{the beatles}__Lavip_ls" STEAM_1:0:68826834 08:58 47 0 active 80000 # 148 17 "Barclays" STEAM_1:0:43265584 08:57 90 0 active 80000 # 162 18 "Àðò¸ìêà" STEAM_1:1:66663422 01:47 42 0 active 80000 # 134 21 "†Berry†" STEAM_1:0:63999471 13:11 54 0 active 80000 # 136 23 "cyberpunk" STEAM_1:0:44561460 12:38 122 0 active 80000 # 138 24 "Selink" STEAM_1:0:78203195 11:36 34 0 active 80000 #end *DEAD* Selink : ÌÍÅ ÏÎÕÓÉ *DEAD* {the beatles}__Lavip_ls : èÃÐÎÌÀÍÈÈ *DEAD* Selink : ÄÀÂÀÉ Wrote 'screenshots/mg_minecraft_course_JB_b40001.jpg': 3.15 MB (1366x768) compresssed (quality 90) to 106.32 KB *DEAD* Selink : ÐÀÑËÀÁÓÕÀ ÄËß ÄÀÓÍΠ*DEAD* Selink : ÀÇÀÇÀÇ *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀ˸ Wrote 'screenshots/mg_minecraft_course_JB_b40002.jpg': 3.15 MB (1366x768) compresssed (quality 90) to 164.72 KB *DEAD* LIMBO : Áëÿòü äà ÷åì îí åáàë òî áëÿòü íå÷åì åáàòü òî *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Scoring will not start until both teams have players. enl connected. Scoring will not start until both teams have players. *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* MAVERICK*** : votekick *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* †Berry† : votekick Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. *DEAD* Barclays : votekick *DEAD* `18 : !votekick *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* [VIP][X]omo4ka ;* : !votekick {the beatles}__Lavip_ls connected. *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* [VIP][X]omo4ka ;* : voyekick *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* 1000101Dumba : votekick *DEAD* ? ÍållÐrîgr?m ? : votekick Scoring will not start until both teams have players. Scoring will not start until both teams have players. *DEAD*(Terrorist) Àðò¸ìêà : votekick Scoring will not start until both teams have players. [Sound]S_StartSound(): Failed to load sound 'voiceadverts\gungame.mp3'. Can't create mixer. *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* [VIP][X]omo4ka ;* : votekick *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* -Ñåð¸ãà- : votekick *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Scoring will not start until both teams have players. *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD*(Terrorist) Gamersend : voteban [X]omo4ka ;* connected. *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* {the beatles}__Lavip_ls : ÌÈØÀ ÌÀÂÀØÈ *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD*(Terrorist) `18 : !rs *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Gamersend : !votekick *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Gamersend : votekick] *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Gamersend : votekick *DEAD* -Ñåð¸ãà- : !rs *DEAD* >DOMEDIYM58* : votekick *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀ˸ *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* {the beatles}__Lavip_ls : ÌÈØÀ ÌÀÂÀØÈ *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Unknown command: spec_scoreboard *DEAD* Gamersend : votekick *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Tried to look up command say as if it were a variable. *DEAD* Ghost : votekick *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Povidlo :3 : votekick *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Tried to look up command say as if it were a variable. *DEAD* Ghost : 1 votekick *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Ka/lXo3HuK connected. 0: Reinitialized 1 predictable entities Scoring will not start until both teams have players. SignalXWriteOpportunity(3) *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Player: Ghost - Damage Given ------------------------- Player: Ghost - Damage Taken ------------------------- Damage Taken from "World" - 568 in 4 hits *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Scoring will not start until both teams have players. Scoring will not start until both teams have players. Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË {the beatles}__Lavip_ls : ÌÈØÀ ÌÀÂÀØÈ Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. *DEAD* [VIP][X]omo4ka ;* : !rs Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. {the beatles}__Lavip_ls connected. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. `18 connected. Scoring will not start until both teams have players. *DEAD* Povidlo :3 : !rs Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Scoring will not start until both teams have players. *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀ˸ Scoring will not start until both teams have players. Scoring will not start until both teams have players. Player: Ghost - Damage Given ------------------------- Player: Ghost - Damage Taken ------------------------- Damage Taken from "World" - 500 in 1 hit Scoring will not start until both teams have players. Tried to look up command say as if it were a variable. Unknown command: sm_rs Scoring will not start until both teams have players. 0: Reinitialized 2 predictable entities Unknown command: spec_scoreboard Scoring will not start until both teams have players. Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 *DEAD* {the beatles}__Lavip_ls : RTV Tried to look up command say as if it were a variable. *DEAD* Ghost : ÒÅÁÅ ÌÎÆÈÇÍÅÍÍÛÉ ÁÀÍ Tried to look up command say as if it were a variable. *DEAD* Ghost : 10000% Unknown command: spec_scoreboard Scoring will not start until both teams have players. Scoring will not start until both teams have players. Ðåéíáîó Äåø connected. *DEAD* Povidlo :3 : 2 *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. *DEAD* [VIP]Ðåéíáîó Äåø : !shop *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* {the beatles}__Lavip_ls : ÀÇÀÇÀÇÀÇ ËÀËÊÀ ÀÃÐÎ ØÊÎËÜÍÈÊ *DEAD* Gamersend : voteban *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË markeloff connected. *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* {the beatles}__Lavip_ls : ß ÒÂÎÉ ÐÎÒ ÑÂÅÐËÈË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD*(Terrorist) Àðò¸ìêà : voteban *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË *DEAD* {the beatles}__Lavip_ls : ÌÀÌÀ¨Á Unknown command: spec_scoreboard ORINÊST?NO connected. Unknown command: spec_scoreboard Unknown command: spec_scoreboard *DEAD* Barclays : voteban Unknown command: spec_scoreboard Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Unknown command: spec_scoreboard Unknown command: spec_scoreboard *DEAD* Gamersend : votemute *DEAD* Povidlo :3 : íà ñàìîì äåëå îí 30 ê ñòîèò *DEAD* [VIP]Ðåéíáîó Äåø : voteban Tried to look up command say as if it were a variable. *DEAD* Ghost : votemute íå ïîäåéñòâóåò `18 : !voteban Tried to look up command say as if it were a variable. *DEAD* Ghost : à âîò voteban ïîäåéñòâóåò Unknown command: spec_scoreboard *DEAD* ORINÊST?NO : ÿ íå áóäó áàíèòü Unknown command: spec_scoreboard Tried to look up command say as if it were a variable. *DEAD* Ghost : 5 voteban Unknown command: spec_scoreboard *DEAD* ORINÊST?NO : çà÷åì âîòåáàí? Scoring will not start until both teams have players. Tried to look up command say as if it were a variable. *DEAD* Ghost : ìàòû ôëóäû Tried to look up command say as if it were a variable. *DEAD* Ghost : ìíîãîå ïèñàë *DEAD* ORINÊST?NO : ó ÒÅÁß ÔÎÍÈÒ Unknown command: spec_scoreboard Unknown command: spec_scoreboard Unknown command: spec_scoreboard Unknown command: spec_scoreboard Space cow connected. *DEAD* ORINÊST?NO : Ä *DEAD* [VIP]Space cow : !bayonet Scoring will not start until both teams have players. Scoring will not start until both teams have players. Tried to look up command say as if it were a variable. Scoring will not start until both teams have players. *DEAD* Ghost : ïîøåë æàëîáó äåëàòü [Sound]S_StartSound(): Failed to load sound 'voiceadverts\head.mp3'. Can't create mixer. Scoring will not start until both teams have players. SignalXWriteOpportunity(3) 0: Reinitialized 2 predictable entities Tried to look up command say as if it were a variable. *DEAD* Ghost : íà ýòîãî ìàìî*** *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀ˸ *DEAD* [VIP]Ðåéíáîó Äåø : ïðÿìî ñèëüíî ôîíèò ? Player: Ghost - Damage Given ------------------------- Player: Ghost - Damage Taken ------------------------- Damage Taken from "World" - 500 in 1 hit [VIP]Space cow : !bayonet `18 : Ëàãè ¸ïò Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË -Ñåð¸ãà- : àõàõàõ Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Scoring will not start until both teams have players. Player: Ghost - Damage Given ------------------------- Player: Ghost - Damage Taken ------------------------- Damage Taken from "World" - 219 in 1 hit Tried to look up command say as if it were a variable. *DEAD* Ghost : .êû -Ñåð¸ãà- : 1 ñåêóíäà Tried to look up command say as if it were a variable. Unknown command: sm_rs Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. 0: Reinitialized 2 predictable entities Scoring will not start until both teams have players. Scoring will not start until both teams have players. Unknown command: spec_scoreboard Scoring will not start until both teams have players. Scoring will not start until both teams have players. ORINÊST?NO : ÄÀ Scoring will not start until both teams have players. Scoring will not start until both teams have players. (Terrorist) [VIP]Ðåéíáîó Äåø : !skin Scoring will not start until both teams have players. Tried to look up command say as if it were a variable. *DEAD* Ghost : !admins `18 connected. {the beatles}__Lavip_ls connected. Scoring will not start until both teams have players. Scoring will not start until both teams have players. [VIP]Ðåéíáîó Äåø : òîêî â÷åðà âñ¸ íîðìàëüíî áûëî -_- Scoring will not start until both teams have players. Scoring will not start until both teams have players. Tried to look up command say as if it were a variable. *DEAD* Ghost : Space Cow, òû àäìèí? Scoring will not start until both teams have players. Scoring will not start until both teams have players. Scoring will not start until both teams have players. Unknown command: spec_scoreboard Scoring will not start until both teams have players. Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Scoring will not start until both teams have players. Scoring will not start until both teams have players. *DEAD* >DOMEDIYM58* : !medic Unknown command: spec_scoreboard Scoring will not start until both teams have players. *DEAD* Selink : ß ÒÂÎÞ ÌÀÒÜ ÅÁÀË Scoring will not start until both teams have players. Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Scoring will not start until both teams have players. Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Error: Total static audio channels have been used: 96 Scoring will not start until both teams have players. Scoring will not start until both teams have players. *DEAD* [VIP]Ðåéíáîó Äåø : !rs Scoring will not start until both teams have players. *DEAD* {the beatles}__Lavip_ls : Óìïèòå ïëèççççççççç Scoring will not start until both teams have players. *DEAD* {the beatles}__Lavip_ls : ê Completed demo, recording time 482.4, game frames 30325. Error getting chrome HTML image: imageID(5), iIndex(65535) Host_WriteConfiguration: Wrote cfg/config.cfg Host_WriteConfiguration: Wrote cfg/config.cfg Host_WriteConfiguration: Wrote cfg/config.cfg